On Elemental Rings & Pendants
How they work: Wearing a lightning pendant does not help you resist lightning, or make you immune. It simply raises the chances of lightning-based attacks missing you. I believe the calculation for it is:
lightning pendant+0 = 10% chance for lightning to miss you
+1 = 20%
+2 = 30%
+3 = 40%
+4 = 50%
The above calculation also applies to poison, fire, ice, water, wind, earth jewelry.
The + of the jewelry you have on does not stack, however, so if you wear an ice pendant+4 and an ice ring+4, your overall protection against ice will still only be +4 and not +8. Better, therefore, to wear jewelry of different elements.
Stated underneath will be the use for each elemental class of ring/ pendant:
1. Rings
- Fire: raises your chances to be missed by:
Traps in LT
Balrog (meteorite)
Tantalos (inferno)
Beam Knight (inferno)
Zaikan
Death Beam Knight
Alpha Crust (inferno)
Mega Crust (inferno)
Blue Drakan
Red Drakan
Elite Soldier (Blood Castle)
Chaos Orcs (White Wizard)
Fire Golem
PVP
Fireburst (DL)
Hellfire (DW)
Inferno (DW)
- Ice: raises your chances of being missed by:
Ice Monster
Ice Queen
Silver Valkyrie
Queen Rainer
PVP
Crystal Sword (DK)
Ice (DW & MG)
Ice Storm (DW)
Ice Arrow (Elf)
*Note that the higher the +, the less time you spend frozen.
- Poison: raises your chances of being missed by:
Worm
Poison Bull
Necron
Poison Golem
PVP
Poison (DW & MG)
Poison Rain (DW)
Fireslash (MG)
*Note that the higher the +, the less time you spend poisoned.
*Trivia: Poison takes off 3% of remaining hp (whether it's the player who's poisoned or the monster).
- Wind: raises your chances of being missed by:
Aquamos
Phantom Knight
PVP
Twisting Slash (DK)
Deathstab (DK)
Evil Spirits (DW)
Penetration (Elf)
Power Slash (MG)
Force Wave (DL) (not sure on this)
- Earth: raises your chances of being missed by:
Mutant (not sure on this)
Bloody Wolf (not sure on this)
Iron Wheel (not sure on this)
PVP
Rageful Blow (DK)
- Magic: speeds up regeneration of mana (the higher the +, the faster the regeneration)
:can have +1%/ +2%/ +3% max mana option. (ex. ring of magic+4+3%max mana) Increases your mana by that % of your total mana.
2. Pendants
- Lightning: raises your chances of being missed by:
Thunder Lich
Cursed Wizard
Devil
Lizard King
Queen Bee
Phoenix
White Wizard
Skulls (Blood Castle)
Cursed King (DS+4)
PVP
Lightning (DW)
Earth-Shake (DL)
On earth-shake:
*Note that the higher the +, the less knockback you get from lightning.
- Water: raises your chances of being missed by:
Vepar (not sure on this)
PVP
Aquabeam (DW)
- Fire: raises your chances to be missed by:
traps in LT
Balrog (meteorite)
Tantalos (inferno)
Beam Knight (inferno)
Zaikan
Death Beam Knight
Alpha Crust (inferno)
Mega Crust (inferno)
Red Drakkan
Blue Drakkan
Elite Soldier (Blood Castle)
Chaos Orcs (White Wizard)
Fire Golem
PVP
Fireburst (DL)
Hellfire (DW)
Inferno (DW)
Fireslash (MG)
- Ice: raises your chances of being missed by:
Ice Monster
Ice Queen
Silver Valkyrie
Queen Rainer
PVP
Crystal Sword (DK)
Ice (DW & MG)
Ice Storm (DW)
Ice Arrow (Elf)
*Note that the higher the +, the less time you spend frozen.
- Ability: speeds up regeneration of ag (the higher the +, the faster the regeneration)
:can have +1%/ +2%/ +3% max ag option. (ex. pendant of ability+4+3%max ag) Increases your ag by that % of your total ag
P.S. sory chto na English,esli kto ,chto ne pojme't,sprashivajte.